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Feb. 10th, 2012 06:08 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Player Name: Dragon
Contact Info: AIM: Dragon of Anger
Other Characters Played: Xykon (Order of the Stick)
Character Name: Yugi Muto / "Yami Yugi", AKA the Pharaoh
Canon: Yu-Gi-Oh!
Canon Background: Yugi/The Pharaoh
AU Background: The opening acts of the manga play out much the same in the AU, but with two major differences: first, Seto Kaiba never stole the Blue Eyes Dragon, challenged Yugi, or lured him into Death-T; and second, his friends, rather than remaining with him through thick and thin, were conscripted into the Imperial Army not terribly long after the RPG battle with Dark Bakura. The boy continues to feel that his wish on the puzzle was granted, and he maintains contact with his friends through letters, but the events of Duelist Kingdom never (or have yet to) happen. Instead, after the RPG battle, the Pharaoh gained enough insight into the nature of the Millennium Items to lead Yugi to the Shrine of Wedju, where both he and the Pharaoh gained power over the spells and monsters sealed into the stone slabs there, so long as they bore the Sacred Tablet of Akten and channeled representations of those magics through it. (Or in other words, played cards on the Duel Disk.)
The spirit of the Pharaoh, having not journeyed extensively with friends as in the manga, is therefore still a lot more bloodthirsty than in later days, especially towards anyone who dares mess with Yugi or his friends. Yugi, meanwhile, is still fairly meek and passive, though still capable of standing up in important situations.
The two are now seeking information about the Millennium Items and the Aktenan God Cards, which they hope to find.
Personality: Yugi, at first glance, seems like something of a pushover. He was bullied and teased at school for his love of games, general lack of manliness, and his obsession with the Millennium Puzzle, but he wrote this all off as the bullies in question trying to make him stronger. However, when true bullying appears, in the form of a burly hall monitor who beats the crap out of Yugi's bullies, Yugi immediately puts himself between the bully and his victims, refusing to let the people who he considers his friends be beaten up. Though this earns him his own ass-whupping, Yugi's strength and conviction actually swayed the two bullies into easing up on him and accepting him as a friend.
Game-obssessed, Yugi relentlessly pursues any opportunity to learn a new game, even going so far as to make a memory game out of picking his socks in the morning. He shows minor guilt but no hesitation in abandoning his grandfather's own store to check out a new hit game. In many ways, though, his love of games and his desire for friends are intertwined; it takes two or more to play most games, after all.
In many ways the Pharaoh's inferior at present, right now the boy is simply following his lead in seeking out his memories. But all the time, he watches the Pharaoh's duels, and for those times he's conscious, tries to restrain the Pharaoh's cutthroat attitude and determination to win. He and the Pharaoh are two sides of the same soul, or the same soul reborn. Yugi's destiny is to be the superior of the pair, though he doesn't know it.
The Pharaoh, on the other hand, is all personality, no memory. The vast majority of his memory is gone, destroyed by the magical rituals that sealed his soul inside the Puzzle. He retains his strong sense of justice, but without memory of human ties, has lost much of his empathy and sense of proportion. Yugi's feelings, desires, and loyalties shape the Pharoah's actions in large part; he defends what Yugi values, attacks what Yugi despises, and deals out punishment with irony. Heavyhanded irony, at that; without empathy, and especially when Yugi is not conscious within his control, he won't hesitate to permanently cripple or kill opponents in the course of turning their own flaws against them in a game.
The spirit of the Millennium Ring, who Yami Yugi defeated in an RPG campaign, revealed enough to the Pharaoh to let the other know about the presence of the Shrine of Wedju. Knowing now that his memories have been sealed away, the Pharaoh feels a distinct yearning to reclaim them, and has urged his partner to help him walk that route.
Combat Style: Both characters fight by placing symbolic representations of the stone slabs in the Shrine of Wedju on the Tablet of Akten their shared body wears on its arm. The magics of the Tablet resonate with the slabs, bringing the spell or creature to the summoner. ...in other words, they're playing Duel Monsters, but with actual creatures and spells. This means they're also bound by the insane and arbitrary rules of the game, as much as anyone in the series ever was. Yugi's current deck is the Battle City Deck, sans God Cards.
The Pharaoh also has the ability to inflict a Penalty Game, aka MIND CRUSH!!, on someone who has 'trespassed within his soul' or those of his friends, or in other words, screwed around with his partner or someone he cares about. These range from horrifically karmic to horrificly karmic and outright fatal or permanently crippling. He's kind of extreme.
Kingdom or Faction: Nameless States (passive)
Primary Role: Courtier
Tarot Cards: The Fool, Justice, Wheel of Fortune
Title: King of Games.
Artifacts: The Millennium Puzzle is one of seven Millennium items, all of which could play a potential role in a plot. The Pharaoh is currently looking to collect these items. The Pharaoh also is seeking the Aktenan God Cards, which would give him or anyone who was able to use them immense power.
Sample Post:
1. Question: You are about to embark upon a grand journey. What do you carry in your satchel?
Oh, um, well, food and water, right? Some games to play when I'm bored... Maybe something to read? Spare cards so I can work on my deck...
The cards are the only necessary thing.
2 Question: Why do you deserve to rule this land?
Um, I think this is a question for my partner. I wouldn't want to rule anything!
I don't know. Clearly, I DID rule, once... long ago, before the lands looked anything like what they did today. And I believe in justice, which is more than some rules can say. No man should have the right to trespass in another's soul, not even the ruler of the land!
3. Question: You are presiding over a murder trial where both suspects claim innocence. What do you do?
Challenge them to a game. Depending on the crime, it should be easy enough to choose a game that will reveal which one is lying. Those who trespass in another's soul will always be undone by their flaws.
Who would put me in charge of a murder trial?
4. Question: You are given the opportunity to bet everything you have for great fortune, should you win you will be granted the wealth of kings but should you lose you will lose everything. What do you do?
I wouldn't do it. I have what I wished for, and I wouldn't want to lose my friends or my partner for any amount of money in the world. Some things are just more important.
A gamble like that isn't a game, any more than flipping a coin is. Luck is a part of games, but so is skill, strength, and honor. I wouldn't do it. It would offend my pride.
5. Question: For what cause are you willing to sacrifice yourself?
For my friends. [Not a second of hesitation there.]
I don't need to. Every game is a risk, but those who trespass in the souls of others will always break the rules and be penalized. Their hearts are weak. Against a worthy opponent, not even a loss is a sacrifice.
6. Question: What vices keep you from achieving your true potential?
I'm not strong enough. Not good at standing up for myself. I don't know if that's a vice, but I hope that by traveling with my partner, he'll show me new things and broaden my horizons.
I'm not sure. I don't remember--
Pride.
...
7. Question: What are your aspirations?
To gather the seven Millennium items and the three God Cards, and regain my memory.
To help my partner, to make more friends, and to have new experiences!
8. Question: What do you need to know that you do not know already?
Who I am. What I am. Why am I here. Everything about me. My past is a blank slate... but I know there's history there.
I... don't know? I suppose I need to be stronger, but beyond that, there's lots of things I don't know. I don't know what I don't know, so how could I know what I need to know but don't know?
9. Question: Who deserves to pass judgement upon you, and who do you deserve to judge?
I don't know about judgement, but I know when someone's doing something wrong. The people who hurt me or my friends, I'll stand up to if I have to.
Those who trespass in the souls of me or my friends. And those who cheat at games!
10. Question: At the end of the journey, what remains in your satchel?
Well, I ate the food and water, I guess. So everything else? I wouldn't have thrown it away.
My cards are my heart